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We Welcome Any Young Talent to Join Our Club
Whether you’re a casual player or a long-time strategist, we have packs of challenges and people to play them with! We welcome anybody of any experience; there’s always someone to help you learn the game or to join you in playing an old favorite. We also run competitions, and events and connect players to professional championships
SUITS Gomoku/Wuziqi Clubs are an excellent choice for players who are interested in this fascinating game. Here are some of the reasons why you might want to join:
The principles of SUITS Gomoku/Wuziqi Club are centered around providing a welcoming, inclusive, and supportive environment for players of all levels. Here are some of the key principles that guide our club:
Renju is a strategic board game that originated in Japan and is played on a traditional Go board. It is also known as “Gomoku Narabe,” which means “five stones in a row.”
The objective of the game is to create an unbroken row of five pieces on the board, either horizontally, vertically, or diagonally. Players take turns placing their pieces on the board, with Black always moving first. Once a piece is placed, it cannot be moved or removed from the board.
Unlike Gomoku, Renju has several additional rules that make the game more complex and challenging. For example, the opening move for Black is predetermined, and the second player can choose to either take the first move or place two stones on the board. Additionally, there are rules regarding forbidden positions and repetitions of positions, which add further layers of strategy to the game.
Renju has gained popularity around the world and is played competitively in many countries, with international tournaments held regularly. The game is known for its depth and complexity, as well as its emphasis on strategic thinking and positional play.
ROW
A row is a combination of stones in the same color, either situated on a horizontal, diagonal, or vertical line, and is limited either by the edge of the board, an opponent stone, or a free intersection. The row should also have no opponent stones situated among their own stones.
UNBROKEN ROW
An unbroken row is a row where there is no free intersection between the stones.
FIVE IN A ROW
Five in a row is an unbroken row with five stones.
OVERLINE
An Overline is an unbroken row consisting at least six stones.
FOUR
A four in a row with four stones to which you can have the possibility to add one more stone to attain five in a row.
STRAIGHT FOUR
A Straight four is an unbroken row of four stones (“four”) where you can, in two different ways add one more stone to get five in a row.
THREE
A Three in a row with three stones where you can, at the same time a five in a row is made add one more stone to get a Straight Four.
DOUBLE-FOUR
A Double-Four is when you put a stone on an intersection and by doing that get more than one four.
DOUBLE-THREE
A Double-Three Putting a stone on an intersection, which at the same time makes more than one three that meet each other in this intersection.
GAMEPLAY
THE CONCEPTION MOVE
A move consists of either putting a stone on one of the intersections on bypassing. When someone passes it means that that player gives up his/her right to put a stone on the board.
MAKING A MOVE
When a player releases the stone on the board the move is considered ended. The other way a move is considered ended is when a player passes.
MOVED STONE
When it is a player’s turn that player has the right to adjust stones on that player’s intersections but before the player adjusts the stones the players have to inform the opponent.
WRONG POSITION
If stones during the game the stones get disarranged the positions of the stones must be reconstructed. If the stones cannot be reconstructed the players that are responsible for the disarrange will lose the game. If none of the players can be responsible for the disarrange of the stones a new game must be played.
The game is drawn when:
1) When all the intersection of the board is filled.
2) By agreement between both the players.
3) When both players (after each other) passes.
4) When both players’ time has ended.
5) An offer of draw according can only be made when it is a player’s turn. When it is the other player’s turn that player can either accept the offer or refuse by telling the other player or making a move (which is the same as refusing the offer).
SUITS INTERNATIONAL EDUCATION